With a combination of a small number of people + software + servers and robots.
We are promoting a new era of company management.
I hope to share some of the process in this section.
As I was working on the PS5 and Switch games, I remembered that the NES had two buttons.
It has a simple structure with a single cross key on the left and A and B buttons on the right.
The game screen is also flat, and the story is one-directional.
It's like a different era now, with high quality 3D polygons, no loading, an open world, and online collaboration.
The NES was released in 1983, the Super NES in 1990, and the PlayStation in 1994, so we are talking about 40 to 25 years ago, and whether you think this is a while ago or a long time ago depends on your perspective.
If we trace the same period of time in business, it seems like a blink of an eye since the introduction of computers in offices around the time of the bubble economy and the beginning of the Internet connection until today.
I didn't work during that period, though, and the reason it seems so short is probably because the changes don't seem as drastic as in the game.
The accelerated growth of semiconductors, exemplified by Moore's Law, has allowed us to express ourselves in games in a wide variety of ways.
You can choose your gender, age, and clothing, and there are plenty of non-human settings to begin with.
Not only can you tailor your comments and atmosphere to fit your character, but you can also freely search for people you like.
The company's operations are also not directly subject to Moore's Law, so they won't change as quickly as games, but I imagine that the UX (user experience) will be similar to games.
It's the same in that you can work alone or collaborate with someone else, and games are more advanced in terms of motivating you.
However, not all of them need the complicated controller operations of a console game, but will rely on the fun and continuity of the game as the occasion demands.