Mogic considers

With the combination of a small number of people + software + servers and robots
We are promoting a new era of company management.
We hope to share part of this process with you in this corner.

Representative Director Yoichi Yamane

Aug. 19, 2019

Education as a Gift

At Mogic, there are many educational-like things going on in many situations.

The reason why the term "education-like" is used vaguely is that, like a class, there is no firm curriculum or outcome goals, and methods can change in response to coincidental events.

It has been the creation of an idea service called MicroTech, the creation of a lassi, the creation of a bouldering wall, and many other things.

We have been doing this type of education for a long time and know that it is effective in more ways than one word can describe, but the actual reason why this style of education is better was not clearly understood, even among those who practice it.

I recently read a book and thought this might be the case, so I will quote from it.

Anthropology of Shyness
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Students will eventually forget about the content of their college classes.

I myself can hardly remember the content of the lectures I took in college.

Not everything is known in advance, either to education or to the students, what it will do for them or when the tangible results will be seen.

Perhaps the only thing that remains in the student is "heat. The faculty cannot decide in advance what kind of energy will be transformed into the next "heat" within the students.

To begin with, students have the potential to be anything they want to be.

The words spoken in class, the "learning" evoked there, are not "products" that satisfy the needs of others.

It is a "gift" that is handed over without knowing how it will be received or what it will lead to.

omission (of middle part of a text)

Because it is a gift, the "effort" to do so cannot be converted into time or money, nor is it a subject that should be calculated at a loss.

If education is regarded as "labor" that is exchanged in the marketplace, the "correct" answer is always to spend a minimum amount of effort, since the "results" cannot be properly measured.

Education, then, becomes a futile task.

In fact, you may have received very little, or you may have received something you did not intend to give.

On the part of the teachers, there is always a sense of "unreachability.

Education, I believe, is the act of continuing to give gifts toward this unreachability.

Perhaps it is because the management policy emphasizes teamwork that they do not view education as a cost-effective way to improve skills, but as a gift.

July 30, 2019

Make mixed juice in the evening

It's not that "making mixed juice in the evening" in and of itself means anything, but that the way we refresh ourselves in the evening may have a significant impact on our performance.

At Mogic, the company starts at 10:00 a.m., and we concentrate for two hours until lunch.

After that, if you start work at 1:00 p.m., you would normally continue nonstop until 7:00 p.m.

However, after collecting data for so long, we have found that they seem to lose concentration between 4:00 and 5:00 p.m.

So I decided that I would be more productive if I spent 30 minutes making drinks and food while making a lot of noise, so I do something at least three times a week.

We have been doing this for more than two years already and have had no problems, but rather it is good training for the young people as they turn their heads to create a sense of fun.

June 28, 2019

Help the weak at that time.

When a person has to take time off work due to unexpected circumstances or has to ask someone else to do a job for him or her, he or she is in a weaker position and feels a little guilty.

For example, if you are raising a child, you may be called home from daycare suddenly, or you may have to stay with a child for a few days to nurse him or her through a high fever.

If it were true, I would have nothing to feel guilty about because my family comes first, but if it continues over and over again, I inevitably feel that I am putting a burden on the people I work with, and I feel weak and apologetic.

It is important for people working in the same place to "help those who are vulnerable."

However, if a workplace is pressed for time due to an excessive workload, someone may not have the mindset of "helping those who are weak" because if someone takes a day off, someone else will be forced to take a day off.

Taking this into account, it is necessary to view this as a team or organization-wide problem rather than an individual issue.

At Mogic, we check in with each other, change our business model, change our team structure, and try this and that to prevent anyone from having too much work or too much work.

May 20, 2019

Bouldering wall under construction.

The vacant room in the basement was originally a theater room, but since no one was using it, we decided to make it available for bouldering.

Bouldering is a sport in which climbers reach out and put their feet on numerous hooks on a high wall, and this is an attempt to do it underground.

Then we decided how to make boulderable walls and hooks, and we decided to do it with D.I.Y., which is our specialty, and asked the woodworking department (our in-house special engineering department) to help us.

As for orders, safety first. This is important, because it would be very difficult if an entire wall were to fall down.

Next, it is important to make sure that it is not just a wall and yay for climbing it, but something that tickles the curiosity of "Hey, how do you climb this, how do you do that?

After several hours of ideation and strength design, it appears that construction will soon begin.

At the same time, the craft room on the 4th floor (where special equipment used by the woodworking department is available for crafting) will be half-remodeled as a new cutting machine arrives.

Thus, Mogic's office is redecorated at least once every six months.


Butterflies flutter on the stairs.

Mogic's offices are connected by a spiral folding staircase from the basement floor to the fourth floor.

It would be easier to clean if only one floor were occupied, but there are few office buildings with large space in Shakujii.

However, there are some advantages to having the floors divided into smaller sections, one of which is the ability to create a variety of impressions by changing the theme of each floor and each room.

So far, we have created an atmosphere based on everyone's favorite movies, such as vintage and metallic in the basement, American casual on the first floor, and inside the spaceship on the second floor.

This time, we wanted to make it a little more exciting every time you climb the stairs, so we made a lot of colorful butterflies perched on the staircase, in honor of the Mogic colors.

He wanted to express the image of a butterfly blowing upwards from below.

Those little ideas are born, disappear, and are born again.

March 23, 2019

We're discussing to simplify.

One thing I noticed when I was told by an outsider was that we often have discussions here and there. Regardless of their position, whether they are board members, employees, or interns, they will come up with ideas on a topic, make a bad argument, expand their rationale, and contribute to a path to a conclusion.

But basically, the ideas that are put forth are rarely adopted and are buried.

So many ideas come up that it becomes the norm. I never feel that my opinion is ignored or denied.

And every now and then they ask me, "Have you had any doubts lately?" And if I say "no," they ask, "Is it true that you don't have that many questions? Why don't you have any questions? If I say "no," I am often asked, "Is it true that you don't have so many questions?

We do not receive one-sided instructions from anyone, but rather thoroughly ask and answer any questions that are of concern to us.

By doing so, aspects that the requesting party was not aware of are brought to light and become simpler and simpler.

Seems to be the first discussion to simplify things.


I don't solve hard problems.

In Mogic, people talk about things like, "Let's stop that problem because it's intricate and troublesome," or "Let's nix this flow because it's too hard to continue.

In layman's terms, if I get a problem that I think is difficult, I try not to solve it at face value.

If they can make a difficult problem easy, they will solve it; if they cannot make it easy, they will discard it.

If the problem is in a textbook, someone has solved it in the past, so it is okay to try a more difficult problem, but in the business world, most of the problems are new, and there seem to be more problems that are unsolvable.

If I try to force myself to solve many problems that I can't solve, I will stop, and one day I will overload someone else, so I try not to solve them at such times.

January 16, 2019

Not PDCA, but CDSF (coined term)

CDSF (a term coined) is a process that often takes place at Mogic, and is used by the team when coming up with new services and events.

The word CDSF does not exist in the world, but is so named by an acronym.

In contrast, PDCA is a framework that is generally used to successfully manage business operations.

P = PLAN, D = DO, C = CHECK, A = ACTION, in short, it means to plan, do, evaluate results, and improve.

With PDCA, the emphasis tends to be on "planning first" and "numerical measurement," which may not work well when creating something that has never been done before from scratch.

This is because they are trying something they have never done before, so there is no precedent and no way to "plan" for it.

If we were forced to make it up, it would look like a plan to clarify the objectives by February 1 and find the means by February 10. If we can make the objectives by February 1, it would be OK, and the quality of the content may not be discussed that much.

In the case of teamwork-type projects, which are often done in Mogic, the order is C = CONCEPT, D = DISCUSSION, S = SYMBOL, and F = FEEDBACK, unlike PDCA.

One person comes up with the concept first, and then the entire team discusses it from various angles, expanding the information.

Next, the creator selects and chooses from the expanded information, creates a small symbolic object, and then all team members comment on whether it is interesting or not, and rethink the concept once again.

In other words, instead of checking the accuracy of the PLAN and improving it, the process becomes one of testing and reworking the assumptions of what you want to make, which may or may not be similar.